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HELLO!

I'm Marco Fucarino and I am an italian game and level designer.

​I've been playing games since I was 6 years old, knowing the first Crash Bandicoots by heart and loving their colourful and slightly over-the-top world. As time goes by I also approach different and more adult genres such as RPGs. 

My first RPG was Fable where I encountered several themes and aspects that I personally look for in films, music and books: irony, the grotesque, the absurd and many external references to the work. Undecided whether to enter the world of video games or animated films, I started my journey in Rome, where at the Rainbow Academy I study as a generalist the workflow for animated films.

After some experience in post production I decided to study again, this time video games, driven by the desire to make new ones that would reflect my way of seeing the world. I joined, in 2019 ,Objectif 3D a school in Montpellier, France, where I studied  game and level design. Now I'm ready for new adventures.

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My works take inspiration from my experiences and different interests. Art, cinema, literature, photography, science and the love for grotesque and paradoxical humor are the sources of inspiration for my works.
I love teamwork because of this, everyone can share ideas and influences that determine and distinguish the final product.
What I like about this world is the continuous improvement of one's own product and idea. Every new project is a discovery and ,above all, a new challenge

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