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Haunted Mansion

It was an idea created for a TPS horror experience, but I adapted it into a FPS FarCry style shooter, with some horror vibes.

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If you want to try it you can download here:

ORIGINAL DESIGN

Senzanome.jpg

The map was designed to have pickups for healing and ammunition, keys to open doors and some clues and collectibles and finally a puzzle.

Long corridor are useful to create a sense of oppression and tension on the player, while big areas are made for combat, puzzle and for placing items.

The map was designed to have 10 to 15 minutes of gameplay

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