MARCO
FUCARINO
SEWERS
The idea of the level is to create a AI vs Ai situations where the player is not required to enter into direct combat with enemies but must use stealth mechanics to advance and reach the end.
I was inspired by games like Dishonored,Hitman and Splinter Cell for mechanics.
But the ambient has Vampyr,Outer Worlds, Dishonored,Assassin’s Creed and Bioshock Infinite as inspiration.
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The project is a ongoing project
PROJECT DETAILS
PLATFORM: PC
ENGINE: UE5
TEAM: Solo
CONTEXT OF THE WORLD
The player faces a fictional world, where tyranny is the only form of governance. A city bent by poverty and contrasting social classes is the playing field and mercenaries hired by the king are the enemies.Our hero will have to find a way into the city, sabotaging some of the mercenaries' locations, sneaking into protected places to open the city gates and let in the uprising
GAME DESIGN HIGHLIGHTS
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The game is an action adventure with stealth mechanics played from the third-person perspective
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The game is suited for a single player experience
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Basic movements include: Walk, Run, Jump,Climb, Crouch,Throw Objects.
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Only weapon in a knife
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The game have regeneration but not too much. Players have to explore to find healing items
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Enemies don’t drop items​
CONTEXT OF THE LEVEL
​Sewers are the first level of the project and the lair for mercenaries, where they have set up a veritable underground laboratory trying to combine ancient rituals with science (steampunk fantasy). They are also an ancient location where ruins and artefacts can be found
LEVEL DESIGN HIGHLIGHTS
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Designed to have 10 minutes max of gameplay
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Full Indoor
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There are some cinematics
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Is not a tutorial level
GENERAL 2D LAYOUT
